![]() You can make a lot more money if you Upgrade your Criminal Network at the expense of more Heat and danger to your base, keep an eye out for "green $ symbols" on the map for long-term Schemes to extract money from. Heat is added up together from all regions of a Faction and the competence and amount of Agents they send to your island and you have to deal with is based on the total Heat you have built up with said Faction (keep an eye on the Heat Tracker at the top right) Try to build out Criminal Networks evenly within the different Factions instead of going all-in on one early in the game (Scouting out 2 regions for each is good at the beginning). I have one at the end of a long corridor filled with traps coming from the Casino and the Helipad: Also Research Batons/Weapons to increase their combat effectiveness, making them ready for most threats. For instance it's good to have a staffed Armory ready near a Chokepoint Agents enter your Evil Lair through (with a camera right outside so they are alerted to the presence of tagged enemies immediately). The placement of the Armory is important. Consider making the Gauntlet for them longer ![]() ![]() If you're having problems with Agents attacking your Minions on Distraction attempts, they don't do this in the Casino area, only once they got to the "Evil Lair" part of your base sometimes. The longer you keep Agents busy in your Casino, the longer it'll take for the next group of Agents to arrive and the less you'll have to deal with them in general.Ĭonsider making a sort of "Gauntlet" for Agents from the Casino Entrance to the Lair Entrance they have to pass through to get there, this is best done after you Unlock the "Spin Doctor" that comes with "Slot Machines" and "Casino Divider", but you can do it early on with plants or similar too, the longer they have to walk to get there and the more staffed Cover Operation items they have to pass, the lower their "Skill" and "Resolve" are going to be at the end: ![]() They only visit gambling tables that aren't set to "Scam Tourists" to make you money though. Also consider that you can partition a single room into Mess Hall/Barracks/Staff Room or similar and don't need a separate room for each in certain parts of your Lair.Ī well-staffed and equipped Casino drains Agents "Skill" that they use to disable Traps you have set for them and their "Resolve", which has to drain before they leave your island every time they take part in an activity or talk to your Deception Minions. You don't want your Scientists to queue up for the Mess Hall instead of doing what they're supposed to. You can set those to only allow serving food for those specific Minion types too by clicking on them if you want to Railroad them into a specific Mess Hall. Have a large Central Mess Hall and/or several smaller Minion-based ones.ĭeception Minions like the Valet or Socialite prefer the "Refreshment Bar" that unlocks with the Socialite, Muscle Minions like the Guard or Mercenaries prefer the "Dinner Bar" that unlocks with the Mercenary and Science types like the Scientist, Technician and Biologist prefer the "Sushi Bar" that unlocks with the Biologist. Other important Research Trees are the three Top ones under "Lair", they will turn your 50/50/50 Minions into 100/100/100 one near the end of the game and make them Stronger and more durableĪfter you're done Researching the current Tier, you can use your Scientists to gather Intel for you instead of having them run around the Lair uselessly, by setting the "Computer Consoles" in the Control Room to "Scientist" Also "Safe Rack" and "Nuclear Reactor" for the Lair to save lots of space for your Vault and Power Station rooms. Research seems to be one of the most important things to do early game, especially useful are "Improved Mining Techniques" to be able to dig the slightly darker dirt, "Brainwasher 2000" to turn captured Agents into Workers/Guards/Valets and "Stun Club Rack/Stun Gun Rack" or "Club Rack/Pistol Rack" for your minions depending on whether you want to Capture or Kill agents, so they are able to get through tougher battles. Lockers increase your Maximum Minion cap up to 300, so expect to build lots of those in the Barracks Use your Evil Genius abilities to do things like speeding up Research, Training or concentrating on Work tasks
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